// feng.c

#include <ansi.h>;

inherit NPC;
inherit F_GUARDER;
inherit F_COAGENT;

void create()
{
        set_name("风波恶", ({"feng boe", "feng"}));
        set("gender", "男性");
        set("age", 28);
        set("long", "他是慕容家四大家臣之四，最喜欢打架，轻易却不服输。\n");
        set("attitude", "peaceful");
        set("str", 24);
        set("int", 21);
        set("con", 24);
        set("dex", 28);

        set("qi", 2700);
        set("max_qi", 2700);
        set("jing", 1400);
        set("max_jing", 1400);
        set("neili", 2800);
        set("max_neili", 2800);
        set("combat_exp", 480000);

        set_skill("force", 125);
        set_skill("shaolin-xinfa", 125);
        set_skill("blade", 145);
        set_skill("xiuluo-dao", 145);
        set_skill("dodge", 140);
        set_skill("shaolin-shenfa", 140);
        set_skill("parry", 130);
        set_skill("cuff", 100);
        set_skill("jingang-quan", 100);

        map_skill("force", "shaolin-xinfa");
        map_skill("blade", "xiuluo-dao");
        map_skill("dodge", "shaolin-shenfa");
        map_skill("parry", "xiuluo-dao");
        map_skill("cuff", "jingang-quan");

        prepare_skill("cuff", "jingang-quan");

        create_family("慕容世家", 0, "家臣");

        set("inquiry", ([
                "慕容博":   "那是老主人。\n",
                "慕容复":   "他就是我们跟随的公子！\n",
        ]));

        set("coagents", ({
                ([ "startroom" : "/d/yanziwu/qinyun",
                   "id"        : "bao butong" ]),
                ([ "startroom" : "/d/yanziwu/shuiyun",
                   "id"        : "murong bo" ]),
        }));

        setup();

        carry_object("/clone/cloth/cloth")->wear();
        carry_object("/clone/weapon/gangdao")->wield();
}

void attempt_apprentice(object ob)
{
        command("say 我们跟随慕容公子，不收徒。");
        return;
}
